Combat Offense Targeting Reticle : This holographic projection may assist you in aligning your ship withyour target. Your missiles will initially head for these coordinates before its A.I. computer (if any) takes over guidance control. Ramming : While frowned upon by the Federation, it is possible to use your shipas a battering ram against the enemy should your weapons systems malfunction. Don't even think of ramming your Wasp into an Elder Space Dragon. The difference in size would cause more damage to your ship and hardly a scratch to the other. Ram an obstacle hard enough (e.g. asteroid) and you could use it as a virtual bowling ball. Lasers : Federation standards require the minimum of Particle Lasers in allcombat-ready starships. So leave your mining and impulse lasers at home! There are four levels of lasers in this trainer :
Missiles : There are four missile types available :- Level1 = P80 Sidewinder Missile - Level2 = KL760 Homing Missile - Level3 = LV111 Intelligent Missile - Level4 = NN500 Fleet Missile LV111 and NN500 missiles come equipped with an on-board Missiles are especially useful against asteroids,
Droids : Specially modified astromechs can be stored in your cargo bayand 'dumped' when required. Their A.I. will then instruct them to fire upon enemy targets and keep close to your ship.
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